@startuml
sprite $hands_bubbles [48x48/16] {
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000000000000000000BFA00036100003FFF6000000000000
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00000000000000001FFFF10CFFF1000BFFFE000000000000
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000000000000FFFFFFFFFFFFFFFFF5444444444443000000
000000000000BFFFFFFFFFFFFFFFE0000000000000000000
00000000000002CFFFFFFFFFFFFFFFEEEEEEEEEC30000000
000000000010000CFFFFFFFFFFFFFFFFFFFFFFFFB0000000
000000004DFF9001FFFFFFFFFFFFFFFFFFFFFFFFA0000000
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000000000000000000000001111111111111100000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA6_HANDS_BUBBLES(_alias) ENTITY(rectangle,black,hands_bubbles,_alias,FA6 HANDS_BUBBLES)
!define FA6_HANDS_BUBBLES(_alias, _label) ENTITY(rectangle,black,hands_bubbles,_label, _alias,FA6 HANDS_BUBBLES)
!define FA6_HANDS_BUBBLES(_alias, _label, _shape) ENTITY(_shape,black,hands_bubbles,_label, _alias,FA6 HANDS_BUBBLES)
!define FA6_HANDS_BUBBLES(_alias, _label, _shape, _color) ENTITY(_shape,_color,hands_bubbles,_label, _alias,FA6 HANDS_BUBBLES)
skinparam folderBackgroundColor<<FA6 HANDS_BUBBLES>> White
@enduml